PROJECTS
This page is for a more detailed look into the projects I have worked on.
ZOMBIE ANTS VR
Zombie Ants VR is a UCF-affiliated, student developed project whose objective is to create an virtual reality, interactive learning experience that showcases the reproduction cycle of the eclectic parasitic fungus known as ophiocordyceps. The project is designed to provide knowledge based on real world data & observation, flavored in a way that would be interesting and engaging to middle and highschool students. In a similar capacity to the ELLE project, my job was to aid the initial concepts' developement by providing game design pitches, as well as developing a request for proposals from students interested in developing for the project. ​ Click here to learn more about Zombie Ants VR.
ELLE - ENDLESS LEARNER
The ELLE project is another UCF-affiliated, student developed project whose objective is to experiment and design a platform that language instructors can use to custom-build interactive learning content for their classes and to test the effectiveness of gamified language learning. The platform is broken up into several interactive learning games—which are being developed by senior-design class that is broken up into three groups—that allow its users to practice and learn language, which utilize the PC, Mobile (Android and iOS), and VR mediums.
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I was hired on to work in tandem with the student groups responsible for the games' development & the project sponsor to provide feedback and game design consultation.
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![]() GDD-ASG Diagram - "Harpoon" MechanicA diagram I created to visually prototype & describe a mechanic I proposed. |
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![]() GDD-ASG Diagram - How Health WorksA diagram I created to visually prototype & describe a mechanic I proposed. In this phase of developement for Biocarnage, the player would have a "fuel gauge" that would act as both health and resource to fuel their action economy. |
![]() Biocarnage - Grab & CrushDiagrams I created to help describe another mechanic; in this 3rd person action game, the player would be able to grab small-enough targets & crush them in hand to gain added benefits. |
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![]() Grunt Enemies - Enemy Design FormulaThe diagram by itself. |
![]() BioCarnage - ASGMore content I created to describe our art pipeline & design philosophy. This was devised to help our artists create easily recognizable silhouettes mid combat. |
![]() Enemies DiagramRough approximation of the differences between different enemy variations from a silhouette point of view. |
![]() Bridge SpriteSchool project - A 2D-sprite sprite I created for a remake of Megaman X. |
![]() Cityscape BackgroundSchool project - A sprite background I created for a remake of Megaman X. |
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STUDENT PROJECTS
This section consists of various different projects I worked on during my time at UCF as a student. Most images will have a rough context provided in the image description. Presently, the current array of images are mostly all for one project.